Showing posts with label digitalart. Show all posts
Showing posts with label digitalart. Show all posts

Saturday, 19 October 2019

Thanksgiving Moments



Thanksgiving Weekend in Canada is early (winter is coming), but this one was pretty rideable.  The Honda is calling from a mechanical perspective, but that can wait until the Canadian motorcyclist's hibernation.

In the meantime, I'm getting the rides in where I can find them...



Some digital art...



... and some on-bike 360 photos...

 







 



















Sunday, 29 April 2018

Motorcycle 360 Photography and Digital Art

Setting up a 360 camera on your wing mirror using a gorilla pod and setting it to automatically take a photo every few seconds seems like the best way to catch some interesting self portraits while you ride.  It's a set up and forget system so you can just enjoy the ride.

Afterwards you download what the camera caught and then frame the photos as you wish (the 360 picture lets you move the point of view around until you've framed something interesting).


I've been trying to replicate the tiny planet view that the Ricoh Theta could do in its software on the Samsung Gear360.  GoPro makes a little planet capable app that they give away for free, so I've been using that.  Here is an example of a time lapse video tiny-planeted in the GoPro software:



The photos are screen grabs of time lapse scenes on the Samsung 360gear. They've all been worked over in Photoshop to give them a more abstract look.  I've included the original photo to show variations:


Here's the original photo.
Here is a posterized, simplified version.
Here it is with an oil paint filter and a lot of post processing.







Here is a tiny-world 'wrapped' image taken with the 360 degree camera.  Below are some variations on it...





 Below are some other 360 grabs - they'll give you an idea of how you can select certain angles and moments and then crop a photo out of them pretty easily.






























One of the few things the Samsung does well is make time lapse video fairly straightforward (I miss my Ricoh Theta).  The software Samsung bundles with the gear360 only works with Samsung phones (which I don't have).  The desktop software won't render 4k video at all (it ends up so blocked and pixelated from artifacts as to be almost useless).  And when you're first importing video it takes ages for the software to open a video for the first time.  By comparison the Ricoh renders video almost instantly, has never had artifact problems when it renders and has never crashed on me (the Samsung software has crashed multiple times). If you're patient and are ok with crappy results, go for the Samsung.  Meanwhile, here's what I could get out of the damned thing:


This is a 360 fly video sped up, the weekend after the April ice storm:



Software used:  Adobe Photoshop CC, Adobe Lightroom CC, Paper Artist, Windows movie maker, Go-Pro VR Viewing software

Wednesday, 31 May 2017

Custom Motorcycle Digital Art

What I've got here is a photo of my Triumph Tiger 955i taken as near to fully side on as I could manage it.  I then photoshoped into a outline (trace contour and some negative inversion along with some line cleanup did it).  I saved that image as a vector and shared it with my trusty technology design teacher at work.  She cleaned up the lines a bit (mainly simplifying them) so they could be cut into perspex using a computer controlled router.
I then got an Arduino micro-controller and cut a length of Adafruit neo-pixel leds to fit the length of the perspex.  I soldered some wires onto the neo-pixel led strip and wired them up to the Arduino.  I then installed the libraries to run the neo-pixel strip and ran the basic test pattern code on the Arduino.

This is the result:


With a bit of coding you could colour code the display to something specific or make different patterns.  The strip along the bottom is 9 leds long, so you could get pretty fancy with patterns if that floated your boat.  I've also seen Arduinos run like graphic equalizers, responding to music with different colours and patterns, so that's another option.


Metres long LED strips can be gotten cheap.  An Arduino can be had for less than $10 if you're cagey about it.  Three wires and a bit of perspex and you're ready to go.  I'd guess in raw parts it cost all of about ten bucks to put together, and that includes an Arduino that could do a lot of other things.  If you've got a customized bike, a clean photo and a bit of prep and you'd have a disco light version of your specific machine.


***

I 3d modelled the Tiger a while ago using a Structure Sensor.  It snaps on to an ipad and is very straightforward to use.  Once you've 'painted' in your 3d model using the lasers on the sensor you can clean it up in something like the 3d modelling software that is included in Windows 10.  Here is what an upload of that looks like on Sketchfab:













I used Meshmixer to clean up any missed pieces in the original scan and then dropped it into a Dremel 3d printer.  This printer is fairly cheap and low resolution, but the model came out ok.  What I'd really like to do is try and print it in something like the FormLabs Form2.  Their terminator style resin based laser prints are way higher resolution, so you don't get the blockiness that you see in the additive 3d print process.

You can see how blocky the print is on the clean / top side of the print (the Dremel printer makes up the plastic model like a wedding cake getting layered).  The bottom side with all the extra support pieces that I had to cut off after is much rougher.  Another benefit of the Formlabs printer would be no annoying structural supports to cut off.

Like the disco light above, what's nice about this is that it's a direct copy of my specific bike.  If you've got a custom ride, scanning it with the Structure Sensor and then printing it out on something nice like the Formlabs printer would mean a smooth, accurate scale model of your particular machine.

What would be even cooler would be getting my hands on a large format 3d printer, then I'd be making accurate 3d models of fairing pieces and going to town on them in 3d design software.  I still want to remake a sports bike with  textured dragon scale fairings!